FUGU Incal 1Shot

This are personal notes for a Space Opera 1-shot adventure for FUGU.

The settings is the Jodoverse, in particular the world of the comic The Incal.

To fully understand the context and the NPCs, the GM needs to be familiar with the comics and the story. Useful materials are of course The Incal, published by Humanoids, and The Metabarons Universe Guide (there is an abridged edition available on the Internet in electronic format).

Disclaimer: I do not own the rights to The Incal. All characters, settings, and elements from The Incal are the property of their respective copyright holders. This work is a fan creation intended for personal use and not for commercial purposes.

Resources

Player package

This can be distrubuted to Players, to introduce them to the story and let them create PCs. Note that there are some setting-specific “extras” in this adventure for FUGU.

If you don’t go full “teathre of the mind”, you will need maps for some of the location. I used some awesome maps made for Star Wars by Thompson Peters

FUGU Incal world seed

A Gonzo Space Opera Story about Justice.

Star Wars meets Fear and Loathing in Las Vegas.

Settings aspects: survive and thrive, explore and discover, fight against apathy and inertia, corrupted caste society, irony, technology as magic, misticism.

Technology scale: X2 (multiply stuff by 2)

The years is 30,000 AD, in the Human Empire.

FUGU Incal One shot scenario seed

A shady PCs employer escapes in the Endocity. In the meantime, rebels plot to retrieve the kidnapped Solune from the savage moon of Chem.

The Whole Truth: Kill Wolfhead is pinned on Chem by fierce animals controlled by Solune.

the situation

  1. Entering and ‘The Guardian’ they land in the same ship, they’re in the same mess room. Their door jams, they need to open it.
  2. A Role Playing Challenge they get late to collect pay and have to chase the sketchy Merchant Skettinor to the Red Ring.
  3. The Big Setback Skettinor is seized by Sneailhead (henchmen, like Sven the boar-bouncer)
  4. The Climactic Battle
  5. Rewards and a Twist

Scenario Countdown

If the PCs don’t act:

NPC (Villain, Ally, Henchman, Victim, Local Color) (name, blurb, stats, default behavior)

Skettinor (Ally?)

Is a shady trader, middle-aged, pudgy, sweaty hands.

City dweller (Color?)

Cybocop (Henchman)

Hunchback (Henchman)

Snailhead (Ally?)

Mutant owner of the Daredevil. Wise and crafty, speaks like Slavoj Zizek

Tarantuwolf (Henchman)

Eodactyl (Henchman)

Kill Wolfhead (Ally?)

Solune (Villan or Victim?)

Stellcom patrol ship (Henchman)

Ostrov ship (Ally)

local areas

locations

obstacles

Scene 1: At landing:

Scene 2: in the red ring:

Scene 3: At the Daredevil:

Scene 4: Chem:

Scene 5: The return:

resolution path(s)

Violent: kick ass and haul Solune.

NonViolent: Bargain with Snailhead for info, talk to Solune.

Useful stuff: Toxin filter, respirator, Psychic Shield, tweak Solune’s box to make them sleep

loot